Creating Portal Vacuum Tubes: Difference between revisions
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Warning: This page is incomplete, it's recommended that you don't follow the guide until it's finished
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Create your path with the models. | |||
[[File:Portal vacuum tubes path.png|thumb|left|300px|Vacuum Tube Path]] | |||
{{clr}} | |||
==Walls== | |||
Create walls with the <code>[[nodraw]]</code> texture, texture the inside faces or visible faces with <code>metal/metalwall_bts_006a</code>. Create orange pits as well. | |||
[[File:Portal vacuum tubes walls.png|thumb|left|300px|Vacuum Tube Walls]] | |||
{{clr}} | |||
==Simple Collisions== | ==Simple Collisions== | ||
Put brushes around the tubes with the invisible texture. Turn all of these brushes to a <code>[[func_detail]]</code>. | Put brushes around the tubes with the invisible texture. Turn all of these brushes to a <code>[[func_detail]]</code>. The wall brushes should be 24 units in Width and the ceiling and floor brushes should be 32 units in width. | ||
[[File:Portal vacuum tubes walls.png|thumb|left|300px|Vacuum Tube Collision]] | |||
{{clr}} | |||
==Particles== | ==Particles== |
Revision as of 23:47, 10 April 2022
Introduction
This guide will teach you how to create Vacuum Tubes.

Setting Up
Put prop_static
entities. Set their model to these:
- Straight Tube - clear_tube_straight.mdl
- Mutli-Directional Tube - clear_tube_tjoint.mdl
- Broken Tube - clear_tube_broken.mdl
- 90 Degree Tubes - clear_tube_90deg.mdl
Enter the following properties:
Property Name | Value |
---|---|
Collisions | Not Solid |
Create your path with the models.
Walls
Create walls with the nodraw
texture, texture the inside faces or visible faces with metal/metalwall_bts_006a
. Create orange pits as well.
Simple Collisions
Put brushes around the tubes with the invisible texture. Turn all of these brushes to a func_detail
. The wall brushes should be 24 units in Width and the ceiling and floor brushes should be 32 units in width.
Particles
Todo: Finish the rest of the guide.