Func detail: Difference between revisions

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* [[Controlling_Geometry_Visibility_and_Compile_Times|Controlling Geometry Visibility and Compile Times]]
* [[Controlling_Geometry_Visibility_and_Compile_Times|Controlling Geometry Visibility and Compile Times]]


[[Category:Entities]]
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 23:45, 20 February 2006

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Entity Description

Like all brush entities, func_details do not contribute to visibility calculations. However unlike other entities, func_details do not retain any actual entity data after a compile, and therefore are similar to world brushes in every other respect - they are solid (unless materials specify otherwise) and block light just like a normal world brush. Thus, they are ideal for optimizing "visual detail" brushes like columns, debris, fences, or even small buildings.

Keyvalues

See also