Pre-publication evaluation: Difference between revisions
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# Files required for each map are in their places. | # Files required for each map are in their places. | ||
# A shared [[soundcache]] manifest is built. | # A shared [[soundcache]] manifest is built. | ||
# Implementation for all desired | # Add ocumentation on mod-specific [[console command]]s and [[console variable]]s. | ||
# Implementation for all functionalities desired to be in ''this'' release is completed. | |||
# Delete sedimentary files & directories | # Delete sedimentary files & directories | ||
## <code>demoheader.tmp</code> | ## <code>demoheader.tmp</code> |
Revision as of 19:38, 28 February 2006
- Read and add what is desired from Steam 3rd Party Mod Support.
- Include an icon for the mod if desired in
resource\game.ico
. - Files required for each map are in their places.
- A shared soundcache manifest is built.
- Add ocumentation on mod-specific console commands and console variables.
- Implementation for all functionalities desired to be in this release is completed.
- Delete sedimentary files & directories
demoheader.tmp
stats.txt
textwindow_temp.html
cfg\banned_user.cfg
cfg\banned_ip.cfg
cfg\config.cfg
If a customized config is desired, include acfg\config_default.cfg
in your mod release.scripts\kb_def.lst
See The Default Keyboard Layoutscripts\settings.scr
This should be placed in thecfg
folder.bin\client.pdb
bin\server.pdb
- Possibly
scene.cache
andmodelsounds.cache
if a lower download size is desired.Note:These files would require rebuilding by the client.
maps/soundcache/<mapname>.cache
(but leave the.manifest
s)Note:These files would require rebuilding by the client.
SAVE
directoryscreenshots
directoryreslists
directoryDownloadLists
directoryNote:These minor files would require rebuilding by the client.
- Include the FGD for third-party mod mappers if desired.
- Design a default MOTD, or Message of the Day, for your mod in
motd.txt
.