Pre-publication evaluation: Difference between revisions

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# Files required for each map are in their places.
# Files required for each map are in their places.
# A shared [[soundcache]] manifest is built.
# A shared [[soundcache]] manifest is built.
# Implementation for all desired functionalities in this release is completed.
# Add ocumentation on mod-specific [[console command]]s and [[console variable]]s.
# Implementation for all functionalities desired to be in ''this'' release is completed.
# Delete sedimentary files & directories
# Delete sedimentary files & directories
## <code>demoheader.tmp</code>
## <code>demoheader.tmp</code>

Revision as of 19:38, 28 February 2006

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  1. Read and add what is desired from Steam 3rd Party Mod Support.
  2. Include an icon for the mod if desired in resource\game.ico.
  3. Files required for each map are in their places.
  4. A shared soundcache manifest is built.
  5. Add ocumentation on mod-specific console commands and console variables.
  6. Implementation for all functionalities desired to be in this release is completed.
  7. Delete sedimentary files & directories
    1. demoheader.tmp
    2. stats.txt
    3. textwindow_temp.html
    4. cfg\banned_user.cfg
    5. cfg\banned_ip.cfg
    6. cfg\config.cfg
      If a customized config is desired, include a cfg\config_default.cfg in your mod release.
    7. scripts\kb_def.lst
      See The Default Keyboard Layout
    8. scripts\settings.scr
      This should be placed in the cfg folder.
    9. bin\client.pdb
    10. bin\server.pdb
    11. Possibly scene.cache and modelsounds.cache if a lower download size is desired.
      Note.pngNote:These files would require rebuilding by the client.
    12. maps/soundcache/<mapname>.cache (but leave the .manifests)
      Note.pngNote:These files would require rebuilding by the client.
    13. SAVE directory
    14. screenshots directory
    15. reslists directory
    16. DownloadLists directory
      Note.pngNote:These minor files would require rebuilding by the client.
  8. Include the FGD for third-party mod mappers if desired.
  9. Design a default MOTD, or Message of the Day, for your mod in motd.txt.