Pre-publication evaluation: Difference between revisions
		
		
		
		
		
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| mNo edit summary | mNo edit summary | ||
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| ## Possibly <code>scene.cache</code> and <code>modelsounds.cache</code> if a lower download size is desired.<br/>{{note|These files would require rebuilding by the client.}} | ## Possibly <code>scene.cache</code> and <code>modelsounds.cache</code> if a lower download size is desired.<br/>{{note|These files would require rebuilding by the client.}} | ||
| ## Possibly map-specific soundcaches in <code>maps\soundcache</code><br/>{{note|These files would require rebuilding by the client.}} | ## Possibly map-specific soundcaches in <code>maps\soundcache</code><br/>{{note|These files would require rebuilding by the client.}} | ||
| # Include the [[FGD]] for third-party mod mappers if desired. | |||
| [[Category:Modding]] | [[Category:Modding]] | ||
Revision as of 23:14, 27 February 2006
- Files required for each map are in their places.
- A shared soundcache is built.
- Implementation for all desired functionalities in this release is completed.
- Delete sedimentary files & directories
- demoheader.tmp
- stats.txt
- textwindow_temp.html
- cfg\config.cfg
 If a customized config is desired, include a- cfg\config_default.cfgin your mod release.
- scripts\kb_def.lst
 See The Default Keyboard Layout
- scripts\settings.scr
 This should be placed in the- cfgfolder.
- SAVEdirectory
- screenshotsdirectory
- bin\client.pdb
- bin\server.pdb
- Possibly scene.cacheandmodelsounds.cacheif a lower download size is desired. Note:These files would require rebuilding by the client. Note:These files would require rebuilding by the client.
- Possibly map-specific soundcaches in maps\soundcache Note:These files would require rebuilding by the client. Note:These files would require rebuilding by the client.
 
- Include the FGD for third-party mod mappers if desired.