Pre-publication evaluation: Difference between revisions
		
		
		
		
		
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| No edit summary | mNo edit summary | ||
| Line 2: | Line 2: | ||
| # Files required for each map are in their places. | # Files required for each map are in their places. | ||
| # A shared [[soundcache]] is built. | # A shared [[soundcache]] is built. | ||
| # Implementation for all desired functionalities in this release is  | # Implementation for all desired functionalities in this release is completed. | ||
| #  | # Delete sedimentary files & directories | ||
| ## <code>demoheader.tmp</code> | ## <code>demoheader.tmp</code> | ||
| ## <code>stats.txt</code> | ## <code>stats.txt</code> | ||
Revision as of 23:13, 27 February 2006
- Files required for each map are in their places.
- A shared soundcache is built.
- Implementation for all desired functionalities in this release is completed.
- Delete sedimentary files & directories
- demoheader.tmp
- stats.txt
- textwindow_temp.html
- cfg\config.cfg
 If a customized config is desired, include a- cfg\config_default.cfgin your mod release.
- scripts\kb_def.lst
 See The Default Keyboard Layout
- scripts\settings.scr
 This should be placed in the- cfgfolder.
- SAVEdirectory
- screenshotsdirectory
- bin\client.pdb
- bin\server.pdb
- Possibly scene.cacheandmodelsounds.cacheif a lower download size is desired. Note:These files would require rebuilding by the client. Note:These files would require rebuilding by the client.
- Possibly map-specific soundcaches in maps\soundcache Note:These files would require rebuilding by the client. Note:These files would require rebuilding by the client.