Pre-publication evaluation: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 3: | Line 3: | ||
# A shared [[soundcache]] is built. | # A shared [[soundcache]] is built. | ||
# Implementation for all desired functionalities in this release is complete. | # Implementation for all desired functionalities in this release is complete. | ||
# Remove sedimentary files & directories | |||
## <code>demoheader.tmp</code> | |||
## <code>stats.txt</code> | |||
## <code>textwindow_temp.html</code> | |||
## <code>cfg\config.cfg</code><br/>If a customized config is desired, include a <code>cfg\config_default.cfg</code> in your mod release. | |||
## <code>scripts\kb_def.lst</code><br/>See [[The Default Keyboard Layout]] | |||
## <code>scripts\settings.scr</code><br/>This should be placed in the <code>cfg</code> folder. | |||
## <code>SAVE</code> directory | |||
## <code>screenshots</code> directory | |||
## <code>bin\client.pdb</code> | |||
## <code>bin\server.pdb</code> | |||
## Possibly <code>scene.cache</code> and <code>modelsounds.cache</code> if a lower download size is desired.<br/>{{note|These files would require rebuilding by the client.}} | |||
## Possibly map-specific soundcaches in <code>maps\soundcache</code><br/>{{note|These files would require rebuilding by the client.}} | |||
[[Category:Modding]] | [[Category:Modding]] | ||
Revision as of 23:13, 27 February 2006
- Files required for each map are in their places.
- A shared soundcache is built.
- Implementation for all desired functionalities in this release is complete.
- Remove sedimentary files & directories
demoheader.tmpstats.txttextwindow_temp.htmlcfg\config.cfg
If a customized config is desired, include acfg\config_default.cfgin your mod release.scripts\kb_def.lst
See The Default Keyboard Layoutscripts\settings.scr
This should be placed in thecfgfolder.SAVEdirectoryscreenshotsdirectorybin\client.pdbbin\server.pdb- Possibly
scene.cacheandmodelsounds.cacheif a lower download size is desired.
Note:These files would require rebuilding by the client. - Possibly map-specific soundcaches in
maps\soundcache
Note:These files would require rebuilding by the client.