Template:Archived Page History/Template:I BaseTrain: Difference between revisions
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{{IO|SetSpeedForwardModifier|Applies the given modifier to all forward speeds. [0, 1]|param=float}} | {{IO|SetSpeedForwardModifier|Applies the given modifier to all forward speeds. [0, 1]|param=float}} | ||
{{IO|TeleportToPathTrack|Teleport the train to the designated path track.|param=targetname}} | {{IO|TeleportToPathTrack|Teleport the train to the designated path track.|param=targetname}} | ||
{{Note | In {{csgo}} <code>TeleportToPathTrack</code> is replaced with <code>TeleportToPathNode</code>}} | |||
{{IO|Stop|Stop the train.}} | {{IO|Stop|Stop the train.}} | ||
{{IO|StartForward|Start the train moving forward.}} | {{IO|StartForward|Start the train moving forward.}} |
Revision as of 03:21, 29 January 2022
BaseTrain:
- SetSpeed <float>
- Set the speed of the train, as a ratio of max speed [0, 1]
- SetSpeedDir <float>
- Set the speed of the train, as a ratio of max speed. Negative values reverse the direction [-1, 1]
- SetSpeedReal <float>
- Set the speed of the train. Must be a positive value from 0 to max speed.
- SetSpeedDirAccel <float>
- Accel/Decel to the specified speed, as a ratio of max speed. Negative values reverse the direction [-1, 1]
- SetSpeedForwardModifier <float>
- Applies the given modifier to all forward speeds. [0, 1]
- TeleportToPathTrack <targetname>
- Teleport the train to the designated path track.
- Stop
- Stop the train.
- StartForward
- Start the train moving forward.
- StartBackward
- Start the train moving backward.
Bug:If the train's corresponding path_tracks do not have "New Train Speed" set to a nonzero number, StartBackward will exhibit undesired behavior including the train freezing or moving in the wrong direction. This bug can be a pain if the train needs to ride through the path_track again at a different speed. This can be fixed by firing an "addOutput speed '#'" input at the path_track in question. [todo tested in ?]
- Resume
- Resume the train moving in the current direction after it was stopped via the
Stop
orToggle
input.
- Reverse
- Reverse the direction of the train.
- Toggle
- Toggle the train between start and stop.
Parentname:
- SetParent <string>
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string>
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255>
- Sets an RGB color for the entity.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.