Func lookdoor: Difference between revisions

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==Keyvalues==
==Keyvalues==
*{{kv func_movelinear}}
* {{kv targetname}}
* {{kv parentname}}
* {{kv origin}}
* '''movedir'''
: <angle> The direction the brushes will move, when told to.
* '''startposition'''
: <float> Position of brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
* '''speed'''
: <integer> The speed that the brush moves, in inches per second.
* '''movedistance'''
: <float> The distance from the starting point that the brush should move, in inches.
* '''blockdamage'''
: <float> The amount of damage to do to any entity that blocks the brushes, per frame.
* '''startsound'''
: <sound> Sound played when the brush starts moving.
* '''stopsound'''
: <sound> Sound played when the brush stops moving.
*'''ProximityDistance'''
*'''ProximityDistance'''
:<string> If non-zero, proximity range over which door will move. Default: 0.0
:<string> If non-zero, proximity range over which door will move. Default: 0.0
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==Flags==
==Flags==
*{{fl func_movelinear}}
*8 : Not Solid
*8192 : LookDoor Threshold
*8192 : LookDoor Threshold
*16384 : LookDoor Invert
*16384 : LookDoor Invert
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==Inputs==
==Inputs==
*{{i func_movelinear}}
* {{i targetname}}
* {{i parentname}}
* '''Open'''
: Move the brush to the end position (starting position + (move direction * move distance)).
* '''Close'''
: Move the brush to the starting position.
* '''SetPosition <float>'''
: Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units.
*'''InvertOn'''
*'''InvertOn'''
:InvertOn - when set behavior of door is inverted.
:InvertOn - when set behavior of door is inverted.
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==Outputs==
==Outputs==
*{{o func_movelinear}}
* {{o targetname}}
* '''OnFullyOpen'''
: Fired when the brush reaches the end position (starting position + (move direction * move distance)).
* '''OnFullyClosed'''
: Fired when the brush reaches the starting position.


==See Also==
==See Also==

Revision as of 20:14, 21 February 2006

Template:Wrongtitle

Entity Description

A door that moves either when looked by a targeted object or when a target object comes near the door. Behavior can be either based on viewing direction or proximity alone, or on a combination of both. If inverted the doors behavior will be the opposite.

Availability

Template:In game Template:Game Template:In code

Keyvalues

<angle> The direction the brushes will move, when told to.
  • startposition
<float> Position of brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
  • speed
<integer> The speed that the brush moves, in inches per second.
  • movedistance
<float> The distance from the starting point that the brush should move, in inches.
  • blockdamage
<float> The amount of damage to do to any entity that blocks the brushes, per frame.
  • startsound
<sound> Sound played when the brush starts moving.
  • stopsound
<sound> Sound played when the brush stops moving.
  • ProximityDistance
<string> If non-zero, proximity range over which door will move. Default: 0.0
  • ProximityOffset
<string> Offset from the target object. Default: 0.0
  • FieldOfView
<string> If non-zero, field of view over which door will move. Default: 0.0

Flags

  • 8 : Not Solid
  • 8192 : LookDoor Threshold
  • 16384 : LookDoor Invert
  • 32768 : LookDoor From Open

Inputs

Move the brush to the end position (starting position + (move direction * move distance)).
  • Close
Move the brush to the starting position.
  • SetPosition <float>
Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units.
  • InvertOn
InvertOn - when set behavior of door is inverted.
  • InvertOff
InvertOff - when set behavior of door is normal.

Outputs

Fired when the brush reaches the end position (starting position + (move direction * move distance)).
  • OnFullyClosed
Fired when the brush reaches the starting position.

See Also