Template:KV BreakableProp: Difference between revisions
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<noinclude>Add <code>nohl2</code> to hide the hl2-specific KV.</noinclude>{{minititle|BreakableProp}} | <noinclude>Add <code>nohl2</code> to hide the hl2-specific KV.</noinclude>{{minititle|BreakableProp}} | ||
{{KV|Explosion Damage|intn=ExplodeDamage|float|If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also '''Explosion Radius'''.}} | {{KV|Explosion Damage|intn=ExplodeDamage|float|If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also '''Explosion Radius'''.}} | ||
{{KV| | {{KV|Explosion Radius|intn=ExplodeRadius|float|If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also '''Explosion Damage'''.}}<!-- | ||
-->{{#ifeq: {{{nohl2}}}|1||{{KV|Sound to make when punted|intn=puntsound|since=EP1|sound|Sound to make when punted by gravity gun.}} | -->{{#ifeq: {{{nohl2}}}|1||{{KV|Sound to make when punted|intn=puntsound|since=EP1|sound|Sound to make when punted by gravity gun.}} | ||
| }}{{KV|Break Model Message|intn=BreakModelMessage|string|"If set, will use this break model message instead of the normal break behavior." {{confirm|Is this new with Source SDK 2013...? It isn't in Alien Swarm ''or'' 2007 code but is in 2013. New with L4D?}}}} | | }}{{KV|Break Model Message|intn=BreakModelMessage|string|"If set, will use this break model message instead of the normal break behavior." {{confirm|Is this new with Source SDK 2013...? It isn't in Alien Swarm ''or'' 2007 code but is in 2013. New with L4D?}}}} | ||
{{KV Breakable}}<noinclude>[[Category:Keyvalue Templates|BreakableProp]]</noinclude> | {{KV Breakable}}<noinclude>[[Category:Keyvalue Templates|BreakableProp]]</noinclude> |
Revision as of 16:26, 6 September 2021
Add nohl2
to hide the hl2-specific KV.BreakableProp:
- Explosion Damage (ExplodeDamage) <float>
- If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also Explosion Radius.
- Explosion Radius (ExplodeRadius) <float>
- If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also Explosion Damage.
- Sound to make when punted (puntsound) <sound> (in all games since
)
- Sound to make when punted by gravity gun.
- Break Model Message (BreakModelMessage) <string>
- "If set, will use this break model message instead of the normal break behavior."
Confirm:Is this new with Source SDK 2013...? It isn't in Alien Swarm or 2007 code but is in 2013. New with L4D?
Breakable (common):
- Performance Mode (PerformanceMode) <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices - 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs
- Min Damage to Hurt (minhealthdmg) <integer>
- If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
- Pressure Delay (PressureDelay) <float>
- Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
- Health (health) <integer>
- How close to breaking the object is.
- Maximum Health (max_health) <integer>
- Health cannot exceed this amount.
- Physics Impact Damage Scale (physdamagescale) <float>
- Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
Who can break this? - 0: Everyone
- 1: All Infected
- 2: Only Tanks
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