Infodecal: Difference between revisions

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==Entity Description==
==Entity Description==
The infodecal entity is the entity created when the [[Hammer Decal Tool | Decal tool]] is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a <nowiki>{</nowiki>, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an [[info overlay | overlay]] can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement or resized, while an [[info overlay | overlay]] can do both.
The infodecal entity is the entity created when the [[Hammer Decal Tool | Decal tool]] is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a <nowiki>{</nowiki>, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an [[info overlay | overlay]] can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement or resized, while an [[info overlay | overlay]] can do both.
==Keyvalues==
==Keyvalues==
* '''texture'''
* '''texture'''
: <decal>
: <decal>
* '''LowPriority'''
* '''LowPriority'''
: {{boolean}} If so, it can be replaced
: {{boolean}} If so, it can be replaced
 
==Inputs==
* '''Activate'''
: Force the decal to apply itself to the world.
==See Also==
==See Also==
* [[Creating Decals]]
* [[Creating Decals]]
* [[Hammer Decal Tool]]
* [[Hammer Decal Tool]]
* [[Hammer Overlay Tool]]
* [[Hammer Overlay Tool]]
[[Category:Entities]]
[[Category:Entities]]

Revision as of 18:28, 12 August 2005

Entity Description

The infodecal entity is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement or resized, while an overlay can do both.

Keyvalues

  • texture
<decal>
  • LowPriority
<boolean> If so, it can be replaced

Inputs

  • Activate
Force the decal to apply itself to the world.

See Also