Tf projectile spellspawnhorde: Difference between revisions
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Bug:If this entity joins a team through
In code, it is represented by the
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m (the unused one is tf_projectile_spellspawnzombie ^^) |
(Converted comment to {{bug}} and added C++ class name.) |
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{{tf2 point|tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | {{tf2 point|tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | ||
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}} | |||
{{code class|CTFProjectile_SpellSpawnHorde|tf_weapon_spellbook.cpp}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV BaseAnimating|base=1}} | |||
{{KV BaseEntity|base=1|tf2=1}} | {{KV BaseEntity|base=1|tf2=1}} | ||
==Inputs== | ==Inputs== | ||
{{I BaseAnimating}} | |||
{{I BaseEntity|base=1|tf2=1}} | {{I BaseEntity|base=1|tf2=1}} | ||
==Outputs== | ==Outputs== | ||
{{O BaseAnimating}} | |||
{{O BaseEntity}} | {{O BaseEntity}} | ||
Revision as of 22:55, 27 August 2021
tf_projectile_spellspawnhorde is a point entity available in
Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
TeamNum, it will not delete itself for that team. [todo tested in ?]CTFProjectile_SpellSpawnHordeclass, defined in thetf_weapon_spellbook.cppfile.
Keyvalues
Inputs