Point playermoveconstraint: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
|  (It does work, but just with a catch; Updated the base templates) | m (how about a source engine icon) | ||
| Line 1: | Line 1: | ||
| {{base point|point_playermoveconstraint}} When given the<code>TurnOn</code>input, it constrains any players already-within a set radius around itself, then slowing them down when they get close to the edge of the radius. | {{src}} {{base point|point_playermoveconstraint}} When given the<code>TurnOn</code>input, it constrains any players already-within a set radius around itself, then slowing them down when they get close to the edge of the radius. | ||
| == Keyvalues == | == Keyvalues == | ||
Revision as of 01:40, 20 August 2021
 Template:Base point When given the
 Template:Base point When given theTurnOninput, it constrains any players already-within a set radius around itself, then slowing them down when they get close to the edge of the radius.
Keyvalues
- Radius (radius) <float>
- Radius to find players to constrain.
- Constraint Width (width) <float>
- Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
- Speed Factor (speedfactor) <float>
- Factor applied to the player's max speed as they approach the radius edge.
Inputs
- TurnOn
- Start constraining any players already within the radius.
- TurnOff
- Stop constraining any players previously constrained.
Outputs
- OnConstraintBroken
- Fired when a player breaks through the constraint. Template:PlCal