Point playermoveconstraint: Difference between revisions
		
		
		
		
		
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| m (works in l4ds,; reclarifird description) |  (It does work, but just with a catch; Updated the base templates) | ||
| Line 1: | Line 1: | ||
| {{base point|point_playermoveconstraint}} When given the<code>TurnOn</code>input, it constrains players within a set radius around itself, then slowing them down when they get close to the edge of the radius. | {{base point|point_playermoveconstraint}} When given the<code>TurnOn</code>input, it constrains any players already-within a set radius around itself, then slowing them down when they get close to the edge of the radius. | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV|Radius|float|Radius to  | {{KV|Radius|float|intn=radius|Radius to find players to constrain.}} | ||
| {{KV|Constraint Width|float|Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.}} | {{KV|Constraint Width|float|intn=width|Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.}} | ||
| {{KV|Speed Factor|float|Factor applied to the player's max speed as they approach the radius edge.}} | {{KV|Speed Factor|float|intn=speedfactor|Factor applied to the player's max speed as they approach the radius edge.}} | ||
| {{KV  | {{KV BaseEntity|base=1}} | ||
| == Inputs == | == Inputs == | ||
| {{IO|TurnOn|Start constraining any players within the radius.}} | {{IO|TurnOn|Start constraining any players already within the radius.}} | ||
| {{IO|TurnOff|Stop constraining any players previously constrained.}} | {{IO|TurnOff|Stop constraining any players previously constrained.}} | ||
| {{I  | {{I BaseEntity|base=1}} | ||
| == Outputs == | == Outputs == | ||
| {{IO|OnConstraintBroken|Fired when a player breaks through the constraint. {{PlCal}}}} | {{IO|OnConstraintBroken|Fired when a player breaks through the constraint. {{PlCal}}}} | ||
| {{O  | {{O BaseEntity|l4d=1}} | ||
Revision as of 01:39, 20 August 2021
Template:Base point When given theTurnOninput, it constrains any players already-within a set radius around itself, then slowing them down when they get close to the edge of the radius.
Keyvalues
- Radius (radius) <float>
- Radius to find players to constrain.
- Constraint Width (width) <float>
- Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
- Speed Factor (speedfactor) <float>
- Factor applied to the player's max speed as they approach the radius edge.
Inputs
- TurnOn
- Start constraining any players already within the radius.
- TurnOff
- Stop constraining any players previously constrained.
Outputs
- OnConstraintBroken
- Fired when a player breaks through the constraint. Template:PlCal