Point playermoveconstraint: Difference between revisions

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{{base point|point_playermoveconstraint}} It constrains players to a radius around itself, slowing them down the closer they get to the edge of the radius.
{{base point|point_playermoveconstraint}} It constrains players to a radius around itself, slowing them down the closer they get to the edge of the radius.
 
{{confirm | This entity does not function in {{tf2}}}}
== Keyvalues ==
== Keyvalues ==
{{KV|Radius|float|Radius to constrain players to.}}
{{KV|Radius|float|Radius to constrain players to.}}

Revision as of 13:58, 9 August 2021

Template:Base point It constrains players to a radius around itself, slowing them down the closer they get to the edge of the radius.

Confirm: This entity does not function in Team Fortress 2

Keyvalues

Radius ([todo internal name (i)]) <float>
Radius to constrain players to.
Constraint Width ([todo internal name (i)]) <float>
Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
Speed Factor ([todo internal name (i)]) <float>
Factor applied to the player's max speed as they approach the radius edge.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

TurnOn
Start constraining any players within the radius.
TurnOff
Stop constraining any players previously constrained.


Outputs

OnConstraintBroken
Fired when a player breaks through the constraint. Template:PlCal