Point playermoveconstraint: Difference between revisions
		
		
		
		
		
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{{base point|point_playermoveconstraint}} It constrains players to a radius around itself, slowing them down the closer they get to the edge of the radius.  | {{base point|point_playermoveconstraint}} It constrains players to a radius around itself, slowing them down the closer they get to the edge of the radius.  | ||
{{confirm | This entity does not function in {{tf2}}}}  | |||
== Keyvalues ==  | == Keyvalues ==  | ||
{{KV|Radius|float|Radius to constrain players to.}}  | {{KV|Radius|float|Radius to constrain players to.}}  | ||
Revision as of 12:58, 9 August 2021
Template:Base point It constrains players to a radius around itself, slowing them down the closer they get to the edge of the radius.
Keyvalues
- Constraint Width ([todo internal name (i)]) <float>
 - Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
 
- Speed Factor ([todo internal name (i)]) <float>
 - Factor applied to the player's max speed as they approach the radius edge.
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- TurnOn
 - Start constraining any players within the radius.
 
- TurnOff
 - Stop constraining any players previously constrained.
 
Outputs
- OnConstraintBroken
 - Fired when a player breaks through the constraint. Template:PlCal