$bbox: Difference between revisions
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== Syntax == | == Syntax == | ||
$bbox (min x) (min y) (min z) (max x) (max y) (max z) | $bbox (min x) (min y) (min z) (max x) (max y) (max z) | ||
==See also== | |||
* [[$cbox]] | |||
* '''$bbox''' | |||
* [[$hbox]] | |||
* [[$hboxset]] | |||
[[Category:Modeling]] | [[Category:Modeling]] | ||
[[Category:QC Commands]] | [[Category:QC Commands]] | ||
[[Category:Glossary]]__NOTOC__ | [[Category:Glossary]]__NOTOC__ |
Revision as of 22:05, 28 May 2021
Creates an axis-aligned bounding box used by the AI to detect collisions with the world, mostly for movement purposes.
Models will be culled (hidden) when the BBox is no longer in the players field of view, as a means to optimize the game. Too small bounding boxes can cause a model to disappear before it really left the FOV.
This is also called the hull.
$bbox
lines are automatically generated when compiling a model, as long as there are no lines existing already.
Syntax
$bbox (min x) (min y) (min z) (max x) (max y) (max z)