Ballplayertoucher: Difference between revisions
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(Added targetname and parentname KVs and IOs) |
(Removed redundant depricated IOs.) Tag: Undo |
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==Keyvalues== | ==Keyvalues== | ||
{{KV BaseEntity|base=1}} | {{KV BaseEntity|base=1}} | ||
==Inputs== | ==Inputs== | ||
{{I BaseEntity|base=1}} | {{I BaseEntity|base=1}} | ||
==Outputs== | ==Outputs== | ||
{{IO|OnTouch|Output sent when this entity collides with a player.}} | {{IO|OnTouch|Output sent when this entity collides with a player.}} | ||
{{O BaseEntity}} | {{O BaseEntity}} |
Revision as of 05:51, 24 May 2021
_ballplayertoucher
is a point entity available in Team Fortress 2. Its a helper entity for the
passtime_ball
entity, which spawns alongside_ballplayertoucher
itself. This entity allowspasstime_ball
to collide with triggers and players.
Interestingly, this entity stores the collision flagSOLID_VPHYSICS
when not touching a trigger or player; Conversely it however stores two collision flags:FSOLID_NOT_SOLID
andSOLID_NONE
when otherwise.
Keyvalues
Inputs
Outputs
- OnTouch
- Output sent when this entity collides with a player.