Ambient music: Difference between revisions
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{{lang|Ambient music}} | {{lang|Ambient music}} | ||
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== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
[[Category:Sound System]] |
Revision as of 01:11, 15 May 2021
Entity description

It is used to play L4D specific audio in the music layer, overriding music queued by the AI Director.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- PlaySound
- Starts the sound.
- StopSound
- Stops the sound if it is playing.