Func forcefield: Difference between revisions
Jump to navigation
Jump to search
Confirm:Which exactly is visible regardless of distance?
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
m (Requested to clear confusion, but the description is too vague, will return here after more research) |
(description changed up, turns out its relevant for its team filtered option (Still a stub..)) |
||
Line 1: | Line 1: | ||
{{stub| | {{stub|What does it look like when compiled with Hammer?}} | ||
{{tf2 brush|func_forcefield}} Its | {{tf2 brush|func_forcefield}} Its one of the few brush entities to have team filtered collisions, alongside [[func_respawnroomvisualizer]]. All teams but the team this brush entity belongs to, are blocked by it. This entity remains visible to both teams regardless of distance.{{confirm|Which exactly is visible regardless of distance?}} | ||
Despite the render quirk, the entity still finds moments with its team filtered collision keyvalue, often when users edit entities of an already compiled map. Some methods involved are [[Patching_levels_with_lump_files|lump file patching]] or [https://wiki.alliedmods.net/SourceMod SourceMod] plugins. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 14:16, 5 May 2021
Template:Tf2 brush Its one of the few brush entities to have team filtered collisions, alongside func_respawnroomvisualizer. All teams but the team this brush entity belongs to, are blocked by it. This entity remains visible to both teams regardless of distance.

Despite the render quirk, the entity still finds moments with its team filtered collision keyvalue, often when users edit entities of an already compiled map. Some methods involved are lump file patching or SourceMod plugins.
Keyvalues
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD

Inputs

EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.