Func forcefield: Difference between revisions

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m (Moved to new templates, and removed the Entity Description section)
m (Requested to clear confusion, but the description is too vague, will return here after more research)
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{{tf2 brush|func_forcefield}} Its only solid to players on a specified team. Unlike [[func_respawnroomvisualizer]], this entity remains visible to both teams regardless of distance.
{{stub|Provide similarities of this to func_respawnroomvisualizer.}}
{{tf2 brush|func_forcefield}} Its solid to players different to its own team. Unlike [[func_respawnroomvisualizer]], this entity remains visible to both teams regardless of distance.


==Keyvalues==
==Keyvalues==

Revision as of 10:11, 4 May 2021

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Template:Tf2 brush Its solid to players different to its own team. Unlike func_respawnroomvisualizer, this entity remains visible to both teams regardless of distance.

Keyvalues

TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD
Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs