Func forcefield: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
m (Moved to new templates, and removed the Entity Description section) |
m (Requested to clear confusion, but the description is too vague, will return here after more research) |
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{{tf2 brush|func_forcefield}} Its | {{stub|Provide similarities of this to func_respawnroomvisualizer.}} | ||
{{tf2 brush|func_forcefield}} Its solid to players different to its own team. Unlike [[func_respawnroomvisualizer]], this entity remains visible to both teams regardless of distance. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 10:11, 4 May 2021
Template:Tf2 brush Its solid to players different to its own team. Unlike func_respawnroomvisualizer, this entity remains visible to both teams regardless of distance.
Keyvalues
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD

Inputs

EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.