Player weaponstrip: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Pretty sure this entity is almost in every game)
(clarify things)
Line 5: Line 5:
This entity strips the player of their weapons and/or suit.
This entity strips the player of their weapons and/or suit.


{{bug|This entity does NOT function properly in Portal.{{clarify}} Use [[trigger_weapon_strip]] instead.}}
{{bug|This entity does NOT function properly in Portal. When used, the Portal Gun will not disappear completely, just 'loose power' and drop like aiming a gun at a friendly npc. Use [[trigger_weapon_strip]] instead.}}


== Keyvalues ==
== Keyvalues ==

Revision as of 14:09, 9 April 2021

Template:Base point

Entity description

This entity strips the player of their weapons and/or suit.

Icon-Bug.pngBug:This entity does NOT function properly in Portal. When used, the Portal Gun will not disappear completely, just 'loose power' and drop like aiming a gun at a friendly npc. Use trigger_weapon_strip instead.  [todo tested in ?]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Strip
Strip player's weapons
StripWeaponsAndSuit
Strip player's weapons and suit
Note.pngNote:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.


Outputs

See also