Player weaponstrip: Difference between revisions
Jump to navigation
Jump to search
Bug:This entity does NOT function properly in Portal. When used, the Portal Gun will not disappear completely, just 'loose power' and drop like aiming a gun at a friendly npc. Use trigger_weapon_strip instead. [todo tested in ?]
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
(Pretty sure this entity is almost in every game) |
(clarify things) |
||
| Line 5: | Line 5: | ||
This entity strips the player of their weapons and/or suit. | This entity strips the player of their weapons and/or suit. | ||
{{bug|This entity does NOT function properly in Portal. | {{bug|This entity does NOT function properly in Portal. When used, the Portal Gun will not disappear completely, just 'loose power' and drop like aiming a gun at a friendly npc. Use [[trigger_weapon_strip]] instead.}} | ||
== Keyvalues == | == Keyvalues == | ||
Revision as of 14:09, 9 April 2021
This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine.
Entity description
This entity strips the player of their weapons and/or suit.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit
Outputs
See also
- trigger_weapon_strip - Similiar brush entity.