Ru/Portal 2: Difference between revisions

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|text = Эта игра доступна в Steam. [steam://run/620 Запустите её сейчас] или [https://store.steampowered.com/app/620 <span style="color: yellow">купите здесь</span>].
Эта игра доступна в Steam. [steam://run/{{{appid}}} Запустите её сейчас] или [{{valvestorefront game|appid={{{appid}}}}} <span style="color: yellow">купите здесь</span>].
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{{portal2|portal2:ru}} '''Portal 2''' (2011) основан на отмеченной наградами формуле инновационного игрового процесса, сюжета и музыки, которая принесла оригинальной версии Portal более 70 отраслевых наград и стала культовой.
{{game release:ru|appid=X}}
 
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В однопользовательской игре Portal 2 представлен набор новых динамичных персонажей, множество новых элементов головоломок и гораздо больший набор хитрых испытательных камер. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with [[GLaDOS]], the occasionally murderous computer companion who guided them through the original game.
[[Category:Notice templates:ru|{{PAGENAME}}]][[Category:Inline templates:ru]]</noinclude>
 
The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively.
 
{{note|Portal 2 grants access to the Source SDK and SDK Base games. Its store page does not mention this.}}
 
== Features ==
 
Portal 2 introduces:
 
; Improved [[W:shadow_mapping|shadow mapping]]
: The entity [[env_projectedtexture]] is used intensively throughout the game. Compared to previous implementations it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
; [[Soundscripts#Operator_stacks|Sound operators]]
: For defining complex audio behaviour.
; [[render_blobs|Blob particles]]
: Used to render paint.
; [[Vgui_movie_display | Video playback]] on [[material]]s
: Added support to render [[Wikipedia:Bink Video|Bink Video]] in-game on surfaces.
 
== Content ==
 
* Portal 2 (<code>portal2</code>)
* [[Portal 2 (engine branch)|Portal 2 engine branch]]
 
== See Also ==
 
* [[Portal 2 Level Creation]]
* [[Portal 2 Puzzle Maker]]
* [[Triple Laser]]
 
== Gallery ==
 
<gallery>
File:Sp colo tbeam paint0241.jpg
File:Global shadow mapping.jpg
File:1024 excursionfunnel.jpg
File:1024 thermaldiscouragement.jpg
File:Portal2 panels.jpg
File:Large Emancipation Grid.jpg
File:overgrown test.jpg
File:1024 hardlightwall.jpg
File:Art-therapy-example01.jpg
File:Wheatley map example.jpg
File:P2ManuSmall.jpg
File:Falling-roof-panels.jpg
File:Triple laser 00.jpeg
</gallery>
 
== External links ==
 
* [http://www.thinkwithportals.com/ Official site]
* [[Wikipedia:Portal 2]]
* [http://gameinformer.com/mag/portal2.aspx Game Informer Portal 2 Hub]

Revision as of 08:58, 20 March 2021

Portal 2 Portal 2 (2011) основан на отмеченной наградами формуле инновационного игрового процесса, сюжета и музыки, которая принесла оригинальной версии Portal более 70 отраслевых наград и стала культовой.

В однопользовательской игре Portal 2 представлен набор новых динамичных персонажей, множество новых элементов головоломок и гораздо больший набор хитрых испытательных камер. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game.

The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively.

Note.pngПримечание:Portal 2 grants access to the Source SDK and SDK Base games. Its store page does not mention this.

Features

Portal 2 introduces:

Improved shadow mapping
The entity env_projectedtexture is used intensively throughout the game. Compared to previous implementations it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
Sound operators
For defining complex audio behaviour.
Blob particles
Used to render paint.
Video playback on materials
Added support to render Bink Video in-game on surfaces.

Content

See Also

Gallery

External links