Template:O WeaponSpawnSingle: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
m (updated temp-lates) |
(removed deprecated templates, and added missing outputs) |
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{{ScrollBox|title=WeaponSpawnSingle| | {{ScrollBox|title=WeaponSpawnSingle| | ||
{{IO|OnItemSpawn|Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.}} | {{IO|OnItemSpawn|Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.|removed={{l4d2}}}} | ||
{{IO|OnPlayerTouch|{{todo|Does this still work? Is it defunct leftovers from earlier engine branches?}}|nofgd=1}} | |||
{{IO|OnCacheInteraction|{{todo|What does the name implies, and does this still work? Is it defunct leftovers from earlier engine branches?}}|nofgd=1}} | |||
{{O BaseAnimating}} | |||
{{O BaseEntity|l4d=1}} | {{O BaseEntity|l4d=1}} | ||
}}<noinclude> | }}<noinclude> | ||
[[Category:Output Templates|WeaponSpawnSingle]] | [[Category:Output Templates|WeaponSpawnSingle]] | ||
</noinclude> | </noinclude> |
Revision as of 02:53, 18 March 2021
WeaponSpawnSingle:
- OnItemSpawn (removed since
)
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
- OnPlayerTouch !FGD
- Todo: Does this still work? Is it defunct leftovers from earlier engine branches?
- OnCacheInteraction !FGD
- Todo: What does the name implies, and does this still work? Is it defunct leftovers from earlier engine branches?
