Func timescale: Difference between revisions

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== Keyvalues ==
== Keyvalues ==
{{KV|Desired timescale.|float|Time scale to blend towards, this is a multiplicative value where 1.0 is normal time, 0.5 is half speed, 2.0 is double speed.}}
{{KV|Desired timescale|intn=desiredTimescale|float|Time scale to blend towards, this is a multiplicative value where 1.0 is normal time, 0.5 is half speed, 2.0 is double speed.}}
{{KV|Acceleration per second|float|How quickly the change per second goes up to the max.}}
{{KV|Acceleration per second|intn=acceleration|float|How quickly the change per second goes up to the max.}}
{{KV|Minimum blend per second|float|Minimum change per second when blending from the current timescale to the desired.}}
{{KV|Minimum blend per second|intn=minBlendRate|float|Minimum change per second when blending from the current timescale to the desired.}}
{{KV|Perframe delta multiplier|float|The per frame delta between desired and current is multiplied by this to get the maximum change per second.}}
{{KV|Perframe delta multiplier|intn=blendDeltaMultiplier|float|The per frame delta between desired and current is multiplied by this to get the maximum change per second.}}
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV Angles}}

Revision as of 11:09, 17 March 2021

Template:L4d2 point

Entity description

Adjust the time scale of the server and client.

Keyvalues

Desired timescale (desiredTimescale) <float>
Time scale to blend towards, this is a multiplicative value where 1.0 is normal time, 0.5 is half speed, 2.0 is double speed.
Acceleration per second (acceleration) <float>
How quickly the change per second goes up to the max.
Minimum blend per second (minBlendRate) <float>
Minimum change per second when blending from the current timescale to the desired.
Perframe delta multiplier (blendDeltaMultiplier) <float>
The per frame delta between desired and current is multiplied by this to get the maximum change per second.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Start
Start blending to the desired timescale.
Stop
Stop and blend back to the default timescale (1.0f).
Reset
Reset immediately to normal timescale (1.0f).


Outputs

See also