Func tanktrain: Difference between revisions
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(Explain in no uncertain terms that this entity class is broken and doesn't work.) |
m (Add internal name of Helath keyval key) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Health|integer|Health of the tank.}} | {{KV|Health|intn=health|integer|Health of the tank.}} | ||
{{KV BaseTrain}} | {{KV BaseTrain}} | ||
Revision as of 11:06, 17 March 2021
Template:Base brush It was meant to be a train that follows a target entity (such as the player). It was never finished and doesn't work correctly.
It was meant to be used in combination with a tanktrain_ai entity.
Bug:This entity has a hard-coded damage filter and will never die as is not properly configured to take damage in the first place. (See talk page) [todo tested in ?]
Keyvalues
- Health (health) <integer>
- Health of the tank.
Flags
Inputs
Outputs
- OnDeath
- Fired when the tank is killed.
Bug:This entity can never die without code modification. (See talk page) [todo tested in ?]