Env physics blocker: Difference between revisions

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(Reformat)
m (Add internal names of keyval keys)
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== Keyvalues ==
== Keyvalues ==
{{KV|Mins|vector}}
{{KV|Mins|intn=boxmins|vector}}
{{KV|Maxs|vector}}
{{KV|Maxs|intn=boxmaxs|vector}}
{{KV|Initial State|choices|Initial state of the blocker}}
{{KV|Initial State|intn=initialstate|choices|Initial state of the blocker}}
:* 0 : Disabled
:* 0 : Disabled
:* 1 : Enabled
:* 1 : Enabled
{{KV|Blocks|choices|What should be blocked}}
{{KV|Blocks|intn=BlockType|choices|What should be blocked}}
:{| class=standard-table
:{| class=standard-table
! Value || Description
! Value || Description

Revision as of 07:53, 17 March 2021

Template:L4d2 point It blocks players and physics objects.

Keyvalues

Mins (boxmins) <vector>
Maxs (boxmaxs) <vector>
Initial State (initialstate) <choices>
Initial state of the blocker
  • 0 : Disabled
  • 1 : Enabled
Blocks (BlockType) <choices>
What should be blocked
Value Description
0 Everyone
1 Survivors
2 Player Infected
3 All Special Infected (Player and AI)
4 All players and physics objects
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Enables the Blocker
Disable
Disables the Blocker


Outputs