Phys motor: Difference between revisions
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m (Added it to the newly created Category:Forces.) |
m (Add internal names of keyvalue keys) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Rotation Speed|string|Angular speed (units are degrees/second)}} | {{KV|Rotation Speed|intn=speed|string|Angular speed (units are degrees/second)}} | ||
{{KV|Spin up time|string|spin up time in seconds (also affects the rate at which speed changes happen)}} | {{KV|Spin up time|intn=spinup|string|spin up time in seconds (also affects the rate at which speed changes happen)}} | ||
{{KV|System Interia Scale|float|Make this larger if the object being driven is constrained to a set of heavier objects.}} | {{KV|System Interia Scale|intn=inertiafactor|float|Make this larger if the object being driven is constrained to a set of heavier objects.}} | ||
{{KV|Rotation Axis|vecline|The point to the Origin of the entity whose line the rotation axis.}} | {{KV|Rotation Axis|intn=axis|vecline|The point to the Origin of the entity whose line the rotation axis.}} | ||
{{KV|Attached Object|target_destination|Object to apply the force to}} | {{KV|Attached Object|intn=attach1|target_destination|Object to apply the force to}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
Revision as of 05:40, 17 March 2021
Template:Base point It tries to spin a target entity at a particular speed.
Keyvalues
- Rotation Speed (speed) <string>
- Angular speed (units are degrees/second)
- Spin up time (spinup) <string>
- spin up time in seconds (also affects the rate at which speed changes happen)
- System Interia Scale (inertiafactor) <float>
- Make this larger if the object being driven is constrained to a set of heavier objects.
- Rotation Axis (axis) <vector>
- The point to the Origin of the entity whose line the rotation axis.
- Attached Object (attach1) <targetname>
- Object to apply the force to
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Start On
- 2 : No world collision
- Disable world collisions on hinges
- 4 : Hinge Object
- Motor also acts as a hinge constraining the object to this axis
- 8 : Orient Locally
- Maintain local relationship with the attached object (FGD comment: "NOT WORKING YET")
Inputs
- SetSpeed <float >
- Sets target speed
- TurnOn
- Turns motor on
- TurnOff
- Turns motor off