Template:KV Shadow: Difference between revisions
Jump to navigation
Jump to search
Deprecated (talk | contribs) (Added prop_static behavior to Disable Shadows keyvalue) |
m (Fix internal names) |
||
Line 1: | Line 1: | ||
{{ScrollBox|title=Shadow| | {{ScrollBox|title=Shadow| | ||
{{KV|Disable Shadows | {{KV|Disable Shadows|intn=disableshadows|boolean|Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a {{ent|prop_static}}. Does not affect [[shadow mapping]].}} | ||
{{KV|Disable ShadowDepth | {{KV|Disable ShadowDepth|intn=disableshadowdepth|boolean|Used to disable rendering into shadow depth (for [[env_projectedtexture|projected textures]]) for this entity.|since=P2}} | ||
{{KV|Projected Texture Cache | {{KV|Projected Texture Cache|intn=shadowdepthnocache|choices|Used to hint [[env_projectedtexture|projected texture system]] whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.|since=P2}} | ||
:* 0 : Default | :* 0 : Default | ||
:* 1 : No cache - render every frame | :* 1 : No cache - render every frame | ||
:* 2 : Cache it - render only once | :* 2 : Cache it - render only once | ||
{{KV|Disable flashlight | {{KV|Disable flashlight|intn=disableflashlight|boolean|Used to disable [[env_projectedtexture|projected texture]] lighting and shadows on this entity.|since=P2}} | ||
}}<noinclude> | }}<noinclude> | ||
[[Category:Keyvalue Templates|Shadow]] | [[Category:Keyvalue Templates|Shadow]] | ||
</noinclude> | </noinclude> |
Revision as of 05:37, 17 March 2021
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable ShadowDepth (disableshadowdepth) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Projected Texture Cache (shadowdepthnocache) <choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once
- Disable flashlight (disableflashlight) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.