Func nav attribute region: Difference between revisions
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(This fancy brush is only in 2, fella) |
m (Swapped order of KV BaseEntity and KV NavAttributeRegion) |
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Line 2: | Line 2: | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV NavAttributeRegion}} | |||
{{KV BaseEntity|l4d2}} | {{KV BaseEntity|l4d2}} | ||
==Flags== | ==Flags== |
Revision as of 15:47, 16 March 2021
Template:L4d2 brush It holds attributes to be applied to regions of nav areas covered by it. Attributes are automatically applied once after this entity spawns.
Keyvalues
Flags
Inputs
- ApplyNavAttributes
- Reapply / Remove the attributes for nav meshes covered by its volume.