Func nav attribute region: Difference between revisions

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(added ApplyNavAttributes. i'm not really familiar with l4d so i put it in a confirm just in case)
(This fancy brush is only in 2, fella)
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{{l4d series brush|func_nav_attribute_region}} It holds attributes to be applied to regions of nav areas during generation.
{{l4d2 brush|func_nav_attribute_region}} It holds attributes to be applied to regions of nav areas covered by it. Attributes are automatically applied once after this entity spawns.


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV BaseEntity|l4d2}}
{{KV NavAttributeRegion}}
{{KV NavAttributeRegion}}


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==Inputs==
==Inputs==
{{IO|ApplyNavAttributes|{{confirm|Applies the attributes?}}}}
{{IO|ApplyNavAttributes|Reapply / Remove the attributes for nav meshes covered by its volume.}}
{{I Targetname}}
{{I BaseEntity|l4d2}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O BaseEntity|l4d2}}


==See Also==
==See Also==
*[[Navigation Mesh Attributes (L4D)]]
*[[Navigation Mesh Attributes (L4D)]]
*[[Navigation Meshes (L4D)]]
*[[Navigation Meshes (L4D)]]

Revision as of 15:46, 16 March 2021

Template:L4d2 brush It holds attributes to be applied to regions of nav areas covered by it. Attributes are automatically applied once after this entity spawns.

Keyvalues

Flags

Inputs

ApplyNavAttributes
Reapply / Remove the attributes for nav meshes covered by its volume.


Outputs

See Also