Func nav attribute region: Difference between revisions
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(added ApplyNavAttributes. i'm not really familiar with l4d so i put it in a confirm just in case) |
(This fancy brush is only in 2, fella) |
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{{ | {{l4d2 brush|func_nav_attribute_region}} It holds attributes to be applied to regions of nav areas covered by it. Attributes are automatically applied once after this entity spawns. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV BaseEntity|l4d2}} | ||
{{KV NavAttributeRegion}} | {{KV NavAttributeRegion}} | ||
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==Inputs== | ==Inputs== | ||
{{IO|ApplyNavAttributes| | {{IO|ApplyNavAttributes|Reapply / Remove the attributes for nav meshes covered by its volume.}} | ||
{{I | {{I BaseEntity|l4d2}} | ||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity|l4d2}} | ||
==See Also== | ==See Also== | ||
*[[Navigation Mesh Attributes (L4D)]] | *[[Navigation Mesh Attributes (L4D)]] | ||
*[[Navigation Meshes (L4D)]] | *[[Navigation Meshes (L4D)]] |
Revision as of 15:46, 16 March 2021
Template:L4d2 brush It holds attributes to be applied to regions of nav areas covered by it. Attributes are automatically applied once after this entity spawns.
Keyvalues
Flags
Inputs
- ApplyNavAttributes
- Reapply / Remove the attributes for nav meshes covered by its volume.