Create a Mod: Difference between revisions

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(I don't really know much about this either! argh)
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Press Create a Mod to create a mod. It doesn't actually "create a mod" for you (if only it were so simple) but instead generates a clean "framework" based on your needs. From there you add new code, new maps, or new models.
== Overview of 'Create a Mod' ==
The 'Create a Mod' button is accessible through the [[Source SDK]] software avaliable through STEAM to all owners of Half-Life 2 or another primary Source engine product.  This button does exactly as the name implies, it allows you to create a modiifcation of the Half-Life 2 game or of the Source engine itself. This is only a stepping stone application really and the hard work that generally goes into a successful modification is still left up to you.  This button will generate the basic framework for you to work with, allowing you to dable in the code, the models and the worlds of Half-Life 2 to create your own interesting world.
 
 
[[:Category:Modding]]

Revision as of 11:59, 10 February 2006

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Overview of 'Create a Mod'

The 'Create a Mod' button is accessible through the Source SDK software avaliable through STEAM to all owners of Half-Life 2 or another primary Source engine product. This button does exactly as the name implies, it allows you to create a modiifcation of the Half-Life 2 game or of the Source engine itself. This is only a stepping stone application really and the hard work that generally goes into a successful modification is still left up to you. This button will generate the basic framework for you to work with, allowing you to dable in the code, the models and the worlds of Half-Life 2 to create your own interesting world.


Category:Modding