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A object defined within the [[Source Engine]] as having characteristics which differentiate it from the world. There are three main types of entities. '''Brush entities''' are built from brushes and include things such as triggers, doors, and rain. '''Model entities''' are what most people think of as entities, and include static, dynamic, and physics-based props. '''Logic entities''' are invisible entities that affect the game, including AI managers, lights, and choreography.
A object defined within the [[Source Engine]] as having characteristics which differentiate it from the world. There are three main types of entities. '''Brush entities''' are built from brushes and include things such as triggers, doors, and rain. '''Model entities''' are what most people think of as entities, and include static, dynamic, and physics-based props. '''Logic entities''' are invisible entities that affect the game, including AI managers, lights, and choreography.



Revision as of 21:08, 9 February 2006

A object defined within the Source Engine as having characteristics which differentiate it from the world. There are three main types of entities. Brush entities are built from brushes and include things such as triggers, doors, and rain. Model entities are what most people think of as entities, and include static, dynamic, and physics-based props. Logic entities are invisible entities that affect the game, including AI managers, lights, and choreography.

See List of entities for detailed descriptions on specific entities.

See Also

List of entities