$bbox: Difference between revisions

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Creates an axis-aligned bounding box used by the AI to detect collisions with the world, mostly for movement purposes.<br>
Creates an axis-aligned bounding box used by the AI to detect collisions with the world, mostly for movement purposes.<br>
It is also used for the culling of models in the game for optimization. A model will be culled as soon as the bounding box is no longer in view of the model<br>
Models will be cullled (hidden) when the BBox is no longer in the players field of view, as a means to optimize the game. Too small Bounding Boxes can cause a model to disappear before it really left the FOV.<br>
This is also called the ''hull''.
This is also called the ''hull''.


The $bbox lines are automatically generated when compiling a model, as long as there are no lines existing already.<br>
$bbox lines are automatically generated when compiling a model, as long as there are no lines existing already.<br>


== Syntax ==
== Syntax ==

Revision as of 21:34, 9 October 2020

Creates an axis-aligned bounding box used by the AI to detect collisions with the world, mostly for movement purposes.
Models will be cullled (hidden) when the BBox is no longer in the players field of view, as a means to optimize the game. Too small Bounding Boxes can cause a model to disappear before it really left the FOV.
This is also called the hull.

$bbox lines are automatically generated when compiling a model, as long as there are no lines existing already.

Syntax

$bbox (min x) (min y) (min z) (max x) (max y) (max z)