Blender Source Tools: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Undo revision 236916 by Ivan Knyazev (talk) Sorry.)
Line 1: Line 1:
{{otherlang2
|title=Source SDK 2013
|ru=Blender Source Tools:ru}}
[[File:Blender-tf2modelbeingedited.jpg|thumb|A [[Team Fortress 2]] model being edited]]
[[File:Blender-tf2modelbeingedited.jpg|thumb|A [[Team Fortress 2]] model being edited]]
[[File:BST-sceneconfig.jpg|thumb|Scene configuration]]
[[File:BST-sceneconfig.jpg|thumb|Scene configuration]]

Revision as of 01:13, 1 September 2020

A Team Fortress 2 model being edited
Scene configuration

Blender The Blender Source Tools allow Blender to import and export Studiomdl Data and DMX model files.

Features

  • One-click export and import
  • SMD and DMX
  • FBX enjoys limited support in studiomdl shipped with CS:GO update 1.34.8.4
  • Support for most Blender features
  • Export multiple objects to one file
  • Compile QCs automatically
  • Import complicated models by QC

Installation

  1. Install Blender 2.80 or later. Or Install from Steam (AppID: 365670)
  2. Download the Source Tools. Don’t unzip.
  3. In Blender:
    1. Select Edit > Preferences
    2. Move to the Add-ons tab
    3. Click Install... at the top-right of the window
    4. Find the downloaded zip file and select it (Double click)
    5. 'Blender Source Tools' should be the only add-on shown if installed correctly. Check the box to the left and wait a moment for activation to complete.

Community

Documentation