Ent create: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 20: | Line 20: | ||
==See Also== | ==See Also== | ||
*{{ent|prop_dynamic_create}}, a command to | *{{ent|prop_dynamic_create}}, a command to spawn a model ingame. | ||
*{{ent|give}}, a command like <code>ent_fire</code>, but things spawn beneath the player's feet. | *{{ent|give}}, a command like <code>ent_fire</code>, but things spawn beneath the player's feet. | ||
[[Category: Console Commands]] | [[Category: Console Commands]] |
Revision as of 05:24, 16 August 2020
ent_create
is a console command that creates an entity of the given type where the player is looking.
Usage
Additional parameters can be passed in in the form:
ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
Examples
ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3
- Handy way to make the player faster ingame, without needing to recompile the map or using
host_timescale
- Handy way to make the player faster ingame, without needing to recompile the map or using
ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode
- Spawns an explosion where the player looks and instantly triggers it too.
ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2
- Example of creating a prop. Alternatively prop_dynamic_create can be used.
ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip
- Handy way to clear weapons ingame
See Also
- prop_dynamic_create, a command to spawn a model ingame.
- give, a command like
ent_fire
, but things spawn beneath the player's feet.