Ent create: Difference between revisions
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(Created page with "{{DISPLAYTITLE:ent_create}} <code>ent_create</code> is a console command that creates an entity of the given type where the player is looking. ==Usage== Additional parameter...") |
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=== Examples === | === Examples === | ||
* <code>ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3</code> | * <code>ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3</code> | ||
*: | *: Handy way to make the player faster ingame, without needing to recompile the map or using <code>host_timescale</code> | ||
* <code>ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode</code> | * <code>ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode</code> | ||
*: Spawns an explosion where the player looks and instantly triggers it too. | *: Spawns an explosion where the player looks and instantly triggers it too. | ||
* <code>ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2</code> | |||
*: Example of creating a prop. Alternatively {{ent|prop_dynamic_create}} can be used. | |||
* <code>ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip</code> | |||
*: Handy way to clear weapons ingame | |||
==See Also== | ==See Also== |
Revision as of 05:24, 16 August 2020
ent_create
is a console command that creates an entity of the given type where the player is looking.
Usage
Additional parameters can be passed in in the form:
ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
Examples
ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3
- Handy way to make the player faster ingame, without needing to recompile the map or using
host_timescale
- Handy way to make the player faster ingame, without needing to recompile the map or using
ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode
- Spawns an explosion where the player looks and instantly triggers it too.
ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2
- Example of creating a prop. Alternatively prop_dynamic_create can be used.
ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip
- Handy way to clear weapons ingame
See Also
- prop_dynamic_create, a command to create spawn a model ingame.
- give, a command like
ent_fire
, but things spawn beneath the player's feet.