Logic gate (Entity): Difference between revisions
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(This is the internal order, which is used for the SetMode input. Note that they internally start from 0) | (This is the internal order, which is used for the SetMode input. Note that they internally start from 0) | ||
==Flags== | |||
*1: Spawn A enabled | |||
*2: Spawn B enabled | |||
*4: Output on every input (even if result doesn't change) | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 09:35, 30 July 2020
Template:P2CE point This logic entity acts as a simple boolean value comparator with two inputs. When disabled, this entity will still accept inputs, but not fire outputs!
Supported comparison modes are:
- AND
- OR
- NOT
- NAND
- NOR
- XOR
- XNOR
(This is the internal order, which is used for the SetMode input. Note that they internally start from 0)
Flags
- 1: Spawn A enabled
- 2: Spawn B enabled
- 4: Output on every input (even if result doesn't change)
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- If it should start disabled
- Comparison Mode (mode) <choices>
- The comparison mode to use
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
- SetStateA
- Sets the boolean state of the A value
- SetStateB
- Sets the boolean state of the B value
- SetMode
- Sets the comparison mode. Input the index of the comparison mode as seen above - 1 (Starting from 0)
- GetValue
- When fired, the logic_gate will call its OutValue outputs, using the current result state as the parameter (0, 1). Similar to math_counter)
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
- OnResultTrue
- Called when the state is true
- OnResultFalse
- Called when the result is false
- OutValue
- Called when GetValue is fired. Automatically fills the parameter with the current result state (0, 1). Similar to math_counter