Template:KV SystemLevelChoice: Difference between revisions
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{{minititle|SystemLevelChoice}} | {{minititle|SystemLevelChoice}} | ||
{{KV|Minimum CPU Level | {{KV|Minimum CPU Level|intn=mincpulevel|choices|A user with a CPU level lower than this will not see this object rendered in-game. CPU levels are determined by the Effect detail setting.|since=L4D}} | ||
{{KV|Maximum CPU Level | {{KV|Maximum CPU Level|intn=maxcpulevel|choices| | ||
:*0: Default | :*0: Default | ||
:*1: Low | :*1: Low | ||
:*2: Medium | :*2: Medium | ||
:*3: High|since=L4D}} | :*3: High|since=L4D}} | ||
{{KV|Minimum GPU Level | {{KV|Minimum GPU Level|intn=mingpulevel|choices|A user with a GPU level lower than this will not see this object rendered in-game. GPU levels are determined by the Shader detail setting.|since=L4D}} | ||
{{KV|Maximum GPU Level | {{KV|Maximum GPU Level|intn=maxgpulevel|choices| | ||
:*0: Default | :*0: Default | ||
:*1: Very low | :*1: Very low |
Revision as of 17:22, 28 July 2020
SystemLevelChoice:
- Minimum CPU Level (mincpulevel) <choices> (in all games since
)
- A user with a CPU level lower than this will not see this object rendered in-game. CPU levels are determined by the Effect detail setting.
- Maximum CPU Level (maxcpulevel) <choices> (in all games since
)
-
- 0: Default
- 1: Low
- 2: Medium
- 3: High
- Minimum GPU Level (mingpulevel) <choices> (in all games since
)
- A user with a GPU level lower than this will not see this object rendered in-game. GPU levels are determined by the Shader detail setting.
- Maximum GPU Level (maxgpulevel) <choices> (in all games since
)
-
- 0: Default
- 1: Very low
- 2: Low
- 3: Medium
- 4: High