Rocket turret projectile: Difference between revisions
Jump to navigation
Jump to search
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
No edit summary |
(Remove entity description header and other updates) |
||
Line 1: | Line 1: | ||
{{portal series point|rocket_turret_projectile}} | {{ent not in fgd}} | ||
<br> | |||
{{portal series point|rocket_turret_projectile}} It is the rocket fired by [[npc_rocket_turret]]. In {{portal}}[[Portal]], this entity will rarely need to be placed directly into maps. However, in {{portal2}}[[Portal 2]], placing it is sometimes necessary as part of a system to fix the bugs that rocket turrets have. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 21:05, 15 June 2020
Template:Portal series point It is the rocket fired by npc_rocket_turret. In Portal, this entity will rarely need to be placed directly into maps. However, in
Portal 2, placing it is sometimes necessary as part of a system to fix the bugs that rocket turrets have.
Keyvalues
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.

Inputs
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.