Category:Half-Life Level Design: Difference between revisions

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NOTE: Most Half-Life level editors use J.A.C.K.
NOTE: Most Half-Life level editors use J.A.C.K.
[http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info]
[http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info]
== Day of Defeat (GoldSource) ==
[https://developer.valvesoftware.com/wiki/Day_of_Defeat_Levels Day of Defeat Info for Level Design]


==Basic Elements ==
==Basic Elements ==

Revision as of 14:51, 23 May 2020

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Half-Life This page contains articles relating specifically to level design for Half-Life.

Getting Started

NOTE: Most Half-Life level editors use J.A.C.K. View J.A.C.K. Homepage for more info

Day of Defeat (GoldSource)

Day of Defeat Info for Level Design


Basic Elements

Half-Life Half-Life

Half-Life Steam Community Hub

Half-Life: Opposing Force Half-Life: Opposing Force

Half-Life: Opposing Force Steam Community Hub

Half-Life: Blue Shift Half-Life: Blue Shift

Half-Life: Blue Shift Steam Community Hub

Tutorials

Additional Information

Forge Game Data

External Resources

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

Subcategories

This category has only the following subcategory.

H