Category:Half-Life Level Design: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 15: | Line 15: | ||
NOTE: Most Half-Life level editors use J.A.C.K. | NOTE: Most Half-Life level editors use J.A.C.K. | ||
[http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info] | [http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info] | ||
== Day of Defeat (GoldSource) == | |||
[https://developer.valvesoftware.com/wiki/Day_of_Defeat_Levels Day of Defeat Info for Level Design] | |||
==Basic Elements == | ==Basic Elements == |
Revision as of 14:51, 23 May 2020
This page contains articles relating specifically to level design for Half-Life.
Getting StartedNOTE: Most Half-Life level editors use J.A.C.K. View J.A.C.K. Homepage for more info Day of Defeat (GoldSource)Day of Defeat Info for Level Design
Basic Elements
|
Additional InformationForge Game DataExternal Resources
External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools |
Pages in category "Half-Life Level Design"
The following 15 pages are in this category, out of 15 total.