Template:O LeadGoalBase: Difference between revisions
Jump to navigation
Jump to search
({{minititle|AI_LeadGoal}}) |
Deprecated (talk | contribs) m (Added to Output Templates category) |
||
Line 4: | Line 4: | ||
{{IO|OnSuccess|Fired when NPC achieves the goal.}} | {{IO|OnSuccess|Fired when NPC achieves the goal.}} | ||
{{IO|OnFailure|Fired when NPC fails to achieve the goal.}} | {{IO|OnFailure|Fired when NPC fails to achieve the goal.}} | ||
{{IO|OnDone|Fired when NPC completes behavior (any post-success or fail acting is complete).}} | {{IO|OnDone|Fired when NPC completes behavior (any post-success or fail acting is complete).}}<noinclude> | ||
[[Category:Output Templates|LeadGoalBase]] | |||
</noinclude> |
Revision as of 19:38, 23 January 2020
AI_LeadGoal:
- OnArrival
- Fired when NPC reaches the lead point. (Player may still be behind)
- OnArrivalDone
- Fired when NPC has played out any arrival speech.
- OnSuccess
- Fired when NPC achieves the goal.
- OnFailure
- Fired when NPC fails to achieve the goal.
- OnDone
- Fired when NPC completes behavior (any post-success or fail acting is complete).