Template:O LeadGoalBase: Difference between revisions

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({{minititle|AI_LeadGoal}})
m (Added to Output Templates category)
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{{IO|OnSuccess|Fired when NPC achieves the goal.}}
{{IO|OnSuccess|Fired when NPC achieves the goal.}}
{{IO|OnFailure|Fired when NPC fails to achieve the goal.}}
{{IO|OnFailure|Fired when NPC fails to achieve the goal.}}
{{IO|OnDone|Fired when NPC completes behavior (any post-success or fail acting is complete).}}
{{IO|OnDone|Fired when NPC completes behavior (any post-success or fail acting is complete).}}<noinclude>
[[Category:Output Templates|LeadGoalBase]]
</noinclude>

Revision as of 19:38, 23 January 2020

AI_LeadGoal:

OnArrival
Fired when NPC reaches the lead point. (Player may still be behind)
OnArrivalDone
Fired when NPC has played out any arrival speech.
OnSuccess
Fired when NPC achieves the goal.
OnFailure
Fired when NPC fails to achieve the goal.
OnDone
Fired when NPC completes behavior (any post-success or fail acting is complete).