Template:O Breakable: Difference between revisions
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Deprecated (talk | contribs) m (Added to Output Templates category) |
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{{minititle|Breakable (common)}} | {{minititle|Breakable (common)}} | ||
{{IO|OnBreak|Fired when this object breaks. {{ent|!activator}} is whatever breaks the object.}} | {{IO|OnBreak|Fired when this object breaks. {{ent|!activator}} is whatever breaks the object.}} | ||
{{IO|OnHealthChanged|param=float|Fired whenever the health of the breakable has increased or decreased. {{outadd|the new health amount as a decimal percent (e.g. 45% {{=}} 0.45)}}}} | {{IO|OnHealthChanged|param=float|Fired whenever the health of the breakable has increased or decreased. {{outadd|the new health amount as a decimal percent (e.g. 45% {{=}} 0.45)}}}}<noinclude> | ||
[[Category:Output Templates|Breakable]] | |||
</noinclude> |
Revision as of 19:30, 23 January 2020
This template isn't in line with anything specific in code. default shows only outputs for brushes.
prop=1
shows outputs for props as well. there's nothing brushes have that props don't have.nohl2=1
eliminates the hl2-specific outputs.
Breakable (common):
- OnBreak
- Fired when this object breaks. !activator is whatever breaks the object.
- OnHealthChanged <float>
- Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else.