Template:I BaseCombatCharacter: Difference between revisions
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(added physdamagescale) |
Deprecated (talk | contribs) m (Corrected Category from FGD Templates to Input Templates) |
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<noinclude>[[Category: | <noinclude>[[Category:Input Templates|BaseCombatCharacter]] | ||
----</noinclude>{{minititle|BaseCombatCharacter}} | ----</noinclude>{{minititle|BaseCombatCharacter}} | ||
{{IO|KilledNPC|Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.}} | {{IO|KilledNPC|Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.}} | ||
{{IO|physdamagescale|param=float|Scales the damage taken when this NPC is hit by a physics object.}} | {{IO|physdamagescale|param=float|Scales the damage taken when this NPC is hit by a physics object.}} |
Revision as of 18:29, 23 January 2020
BaseCombatCharacter:
- KilledNPC
- Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
- physdamagescale <float>
- Scales the damage taken when this NPC is hit by a physics object.