Template:I BaseCombatCharacter
CBaseCombatCharacter:
KilledNPC
!FGD- Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
physdamagescale
<float>- Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.