Talk:DMX/Source 2 Vertex attributes: Difference between revisions

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(csgo cloth)
 
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Some of the cloth attributes listed here are respected by CS:GO studiomdl as well, although I've yet to get them working. [[User:Practical Problems|Practical Problems]] ([[User talk:Practical Problems|talk]])
Some of the cloth attributes listed here are respected by CS:GO studiomdl as well, although I've yet to get them working. [[User:Practical Problems|Practical Problems]] ([[User talk:Practical Problems|talk]])
:The original Source 1 version of Dota 2 had a cloth physics system as well, so I'm guessing the CS:GO studiomdl still has the code for that left in. [[User:Rectus|Rectus]] ([[User talk:Rectus|talk]]) 08:09, 21 January 2020 (UTC)

Latest revision as of 01:09, 21 January 2020

Some of the cloth attributes listed here are respected by CS:GO studiomdl as well, although I've yet to get them working. Practical Problems (talk)

The original Source 1 version of Dota 2 had a cloth physics system as well, so I'm guessing the CS:GO studiomdl still has the code for that left in. Rectus (talk) 08:09, 21 January 2020 (UTC)