Template:KV EnvShooter: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(added 2 more)
m (Added to Keyvalue Templates category)
Line 20: Line 20:
{{KV|Model Scale (scale)|float|Multiplies the size of the <code>gib</code> models. Physics will not be scaled up.}}
{{KV|Model Scale (scale)|float|Multiplies the size of the <code>gib</code> models. Physics will not be scaled up.}}
{{KV|Gib Gravity Scale (gibgravityscale)|float|Scale gravity so that gibs fall faster, slower, or not at all.}}
{{KV|Gib Gravity Scale (gibgravityscale)|float|Scale gravity so that gibs fall faster, slower, or not at all.}}
{{KV|Mass (massoverride)|float|since=episodic|Force gibs to be a certain mass. Default mass is 200.{{confirm}}}}
{{KV|Mass (massoverride)|float|since=episodic|Force gibs to be a certain mass. Default mass is 200.{{confirm}}}}<noinclude>[[Category:Keyvalue Templates|EnvShooter]]</noinclude>

Revision as of 17:43, 14 January 2020

EnvShooter:

Model (shootmodel) ([todo internal name (i)]) <model path>
Thing to shoot out. Can be an MDL or a VMT.
Material Sound (shootsounds) ([todo internal name (i)]) <choices>
What sounds play when the gibs are interacted with (shooting, walking on, etc). See $surfaceprop.
Value Description
-1 None
0 Glass
1 Wood
2 Metal
3 Flesh
4 Concrete
Skin (skin) ([todo internal name (i)]) <integer>
Some models have multiple skins. This value selects from the index, starting with 0.
Model Scale (scale) ([todo internal name (i)]) <float>
Multiplies the size of the gib models. Physics will not be scaled up.
Gib Gravity Scale (gibgravityscale) ([todo internal name (i)]) <float>
Scale gravity so that gibs fall faster, slower, or not at all.
Mass (massoverride) ([todo internal name (i)]) <float> (in all games since Half-Life 2: Episode One Half-Life 2: Episode Two)
Force gibs to be a certain mass. Default mass is 200.[confirm]