Template:KV EnvShooter: Difference between revisions
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Deprecated (talk | contribs) m (Added to Keyvalue Templates category) |
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{{KV|Model Scale (scale)|float|Multiplies the size of the <code>gib</code> models. Physics will not be scaled up.}} | {{KV|Model Scale (scale)|float|Multiplies the size of the <code>gib</code> models. Physics will not be scaled up.}} | ||
{{KV|Gib Gravity Scale (gibgravityscale)|float|Scale gravity so that gibs fall faster, slower, or not at all.}} | {{KV|Gib Gravity Scale (gibgravityscale)|float|Scale gravity so that gibs fall faster, slower, or not at all.}} | ||
{{KV|Mass (massoverride)|float|since=episodic|Force gibs to be a certain mass. Default mass is 200.{{confirm}}}} | {{KV|Mass (massoverride)|float|since=episodic|Force gibs to be a certain mass. Default mass is 200.{{confirm}}}}<noinclude>[[Category:Keyvalue Templates|EnvShooter]]</noinclude> |
Revision as of 17:43, 14 January 2020
EnvShooter:
- Model (shootmodel) ([todo internal name (i)]) <model path>
- Thing to shoot out. Can be an MDL or a VMT.
- Material Sound (shootsounds) ([todo internal name (i)]) <choices>
- What sounds play when the gibs are interacted with (shooting, walking on, etc). See $surfaceprop.
Value Description -1
None 0
Glass 1
Wood 2
Metal 3
Flesh 4
Concrete
- Skin (skin) ([todo internal name (i)]) <integer>
- Some models have multiple skins. This value selects from the index, starting with 0.
- Model Scale (scale) ([todo internal name (i)]) <float>
- Multiplies the size of the
gib
models. Physics will not be scaled up.