$masks2: Difference between revisions
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The '''$masks2''' texture contains the following: | The '''$masks2''' texture contains the following: | ||
* '''Red channel:''' | * '''Red channel:''' [[Specular]] mask | ||
* '''Green channel:''' [[$rimlight|Rimlight]] mask | * '''Green channel:''' [[$rimlight|Rimlight]] mask | ||
* '''Blue channel:''' [[Base Tint|Base Tint mask]] | * '''Blue channel:''' [[Base Tint|Base Tint mask]] | ||
* '''Alpha channel:''' | * '''Alpha channel:''' [[Specular]] exponent |
Revision as of 11:23, 14 January 2020
$masks2 is a material shader parameter available in Counter-Strike: Global Offensive based Source version, available for the "character" shader.
There are two masks the #1 and #2 mask available in the MasksTexture.
The $masks2 texture contains the following:
- Red channel: Specular mask
- Green channel: Rimlight mask
- Blue channel: Base Tint mask
- Alpha channel: Specular exponent