$masks2: Difference between revisions
		
		
		
		
		
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| Karl-police (talk | contribs)  (Created page with "'''$masks2''' is a material shader parameter available in {{csgo}} Counter-Strike: Global Offensive based Source version, available for the "character" shader.") | Karl-police (talk | contribs)  No edit summary | ||
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| '''$masks2''' is a [[material]] [[shader]] parameter available in {{csgo}} [[Counter-Strike: Global Offensive]] based Source version, available for the "character" shader. | '''$masks2''' is a [[material]] [[shader]] parameter available in {{csgo}} [[Counter-Strike: Global Offensive]] based Source version, available for the "character" shader. | ||
| There are two masks the #1 and #2 mask available in the [[Texture Mask|MasksTexture]]. | |||
| The '''$masks2''' texture contains the following: | |||
| * '''Red channel:''' Spec mask | |||
| * '''Green channel:''' [[Rimlight]] mask | |||
| * '''Blue channel:''' [[Base Tint|Base Tint mask]] | |||
| * '''Alpha channel:''' Spec exponent | |||
Revision as of 11:22, 14 January 2020
$masks2 is a material shader parameter available in  Counter-Strike: Global Offensive based Source version, available for the "character" shader.
 Counter-Strike: Global Offensive based Source version, available for the "character" shader.
There are two masks the #1 and #2 mask available in the MasksTexture.
The $masks2 texture contains the following:
- Red channel: Spec mask
- Green channel: Rimlight mask
- Blue channel: Base Tint mask
- Alpha channel: Spec exponent