Template:KV Shadow: Difference between revisions
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Deprecated (talk | contribs) (Added some FGD information) |
Deprecated (talk | contribs) (Added prop_static behavior to Disable Shadows keyvalue) |
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{{ScrollBox|title=Shadow| | {{ScrollBox|title=Shadow| | ||
{{KV|Disable | {{KV|Disable Shadows (disableshadows)|boolean|Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a {{ent|prop_static}}. Does not affect [[shadow mapping]].}} | ||
{{KV|Disable ShadowDepth (disableshadowdepth)|boolean|Used to disable rendering into shadow depth (for [[env_projectedtexture|projected textures]]) for this entity.|since=P2}} | {{KV|Disable ShadowDepth (disableshadowdepth)|boolean|Used to disable rendering into shadow depth (for [[env_projectedtexture|projected textures]]) for this entity.|since=P2}} | ||
{{KV|Projected Texture Cache (shadowdepthnocache)|choices|Used to hint [[env_projectedtexture|projected texture system]] whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.|since=P2}} | {{KV|Projected Texture Cache (shadowdepthnocache)|choices|Used to hint [[env_projectedtexture|projected texture system]] whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.|since=P2}} |
Revision as of 18:17, 13 January 2020
Shadow:
- Disable Shadows (disableshadows) ([todo internal name (i)]) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable ShadowDepth (disableshadowdepth) ([todo internal name (i)]) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Projected Texture Cache (shadowdepthnocache) ([todo internal name (i)]) <choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once
- Disable flashlight (disableflashlight) ([todo internal name (i)]) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.