Point message: Difference between revisions

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== Keyvalues ==
== Keyvalues ==
{{KV|Entity Message|string|Message to show at this point.}}
{{KV|Entity Message (message)|string|Message to show at this point.}}
{{KV|Show message radius|integer|Distance the player must be within to see this message.}}
{{KV|Show message radius (radius)|integer|Distance the player must be within to see this message.}}
{{KV|Developer Only?|boolean|If set, this message will only be visible when [[developer]] mode is on.}}
{{KV|Developer Only? (developeronly)|boolean|If set, this message will only be visible when [[developer]] mode is on.}}
{{KV BaseEntity}}
{{KV BaseEntity}}



Revision as of 14:30, 21 December 2019

Point message.png

Template:Base point It displays a text message in the world, at its origin.

Icon-Bug.pngBug:Does not function in Counter-Strike: Source, Team Fortress 2 and Left 4 Dead 2.  [todo tested in ?]

Template:In code

Keyvalues

Entity Message (message) ([todo internal name (i)]) <string>
Message to show at this point.
Show message radius (radius) ([todo internal name (i)]) <integer>
Distance the player must be within to see this message.
Developer Only? (developeronly) ([todo internal name (i)]) <boolean>
If set, this message will only be visible when developer mode is on.


Flags

  • 1 : Start Disabled

Inputs

Enable
Start displaying the message text, if the player is within the message radius.
Disable
Stop displaying the message text.


Outputs

See also

  • game_text - A similar entity that displays a custom message directly on the player screen.
  • game_text_tf - Team Fortress 2 only. A similar entity that displays a custom HUD message on a team's screen.