Talk:Trigger rpgfire: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Adding other weapons)
 
Line 2: Line 2:
Below is from '''weapon_rpg.cpp'''. I wanted to assign a few other weapons to trigger this entity. By adding this code to the '''PrimaryAttack()''' of other weapons I could trigger this brush. Alternatively you could change basecombatweapon or other item classes to have more reactionary possibilities in your entities.
Below is from '''weapon_rpg.cpp'''. I wanted to assign a few other weapons to trigger this entity. By adding this code to the '''PrimaryAttack()''' of other weapons I could trigger this brush. Alternatively you could change basecombatweapon or other item classes to have more reactionary possibilities in your entities.


#include "triggers.h"


#include "triggers.h"
int iCount = g_hWeaponFireTriggers.Count();
int iCount = g_hWeaponFireTriggers.Count();
for (int i = 0; i < iCount; i++)
for (int i = 0; i < iCount; i++)
{
{
:if (g_hWeaponFireTriggers[i]->IsTouching(pOwner))
:if (g_hWeaponFireTriggers[i]->IsTouching(pOwner))
:{
:{
::if (FClassnameIs(g_hWeaponFireTriggers[i], "trigger_rpgfire"))
::if (FClassnameIs(g_hWeaponFireTriggers[i], "trigger_rpgfire"))
::{
::{
:::g_hWeaponFireTriggers[i]->ActivateMultiTrigger(pOwner);
:::g_hWeaponFireTriggers[i]->ActivateMultiTrigger(pOwner);
::}
::}
:}
:}
}
}
--[[User:Ninjaofsauce|Ninjaofsauce]] ([[User talk:Ninjaofsauce|talk]]) 01:28, 25 November 2019 (UTC)

Revision as of 18:28, 24 November 2019

Adding Trigger Sensors for Other Weapons

Below is from weapon_rpg.cpp. I wanted to assign a few other weapons to trigger this entity. By adding this code to the PrimaryAttack() of other weapons I could trigger this brush. Alternatively you could change basecombatweapon or other item classes to have more reactionary possibilities in your entities.

  1. include "triggers.h"

int iCount = g_hWeaponFireTriggers.Count();

for (int i = 0; i < iCount; i++)

{

:if (g_hWeaponFireTriggers[i]->IsTouching(pOwner))

:{

::if (FClassnameIs(g_hWeaponFireTriggers[i], "trigger_rpgfire"))

::{

:::g_hWeaponFireTriggers[i]->ActivateMultiTrigger(pOwner);

::}

:}

} --Ninjaofsauce (talk) 01:28, 25 November 2019 (UTC)